using UnityEngine;

public class DeathBringerTriggers : EnemyAnimationTriggers
{
    private DeathBringer enemy => GetComponentInParent<DeathBringer>();

    private void Relocate() => enemy.FindPosition();

    private void MakeInvisible()
    {
        enemy.Fx.MakeTransprent(true);
    }

    private void MakeVisible()
    {
        enemy.Fx.MakeTransprent(false);
    }
}
